Hi there, I’m trying to use the glow image effect in Unity on specific objects only. The way I thought it might work is by applying the gloweffect to 1 camera, and having another without then using the layers to specify which objects to use the glow camera and which to not, then one camera parents the other and set the depths it should work?
well it doesn’t work properly ![]()
the behaviour is very strange in fact.
Has anyone had a go at this type of effect, just so I can have objects standing out with a glowy outline but not have full scene bloom (it really goes to town on brigh sky boxes)
thanks for any help in advance