Today i implemented unity IAP to muy product. All seems to work good, but there is a problem and is that google is not charging the in app purchase, i bought the in app product with my paypal, but the paypal did not charge me the money and i can not see the money won in the google play developer console. And the weirdest thing is that if i look the google play history purchase i can see there the product purchase.
What can i do to make it work?
Extra question: How can i know if a product is already bought? for example if a user reinstall the app to another device.
Test purchases will not be charged. The Purchase popup should designate whether it is a test purchase or not.
Unity IAP does not have any inventory management features. It is up to the developer to determine the optimal way they want to store purchase information for their app.
When an app is reinstalled, Unity IAP will automatically restore non-consumable products for Google Play. For iOS, you will need to add a Restore button: https://docs.unity3d.com/Manual/UnityIAPiOSMAS.html