[Solved] Green Rendering Artifacts when using Timeline and Cinemachine in HDRP build-only

Hi. Maybe someone encountered something similar. I’m using HDRP, and when building a project there are visual artifacts / bugs in my cutscenes (most likely connected to post-processing or some Camera Frame Settings). For few frames the screen turns green with other darkened areas.
It occurs only in build and with cutscenes where I use Cinemachine Virtual Camera.
I’m using newest Unity 6000.0.26 but I remember it occuring also in previous versions, like Unity 2023.

Screenshot: https://quetzal-studios.com/stash/bug.png

Do the weird frames happen only on camera cuts, or elsewhere?

Hey Gregoryl!
I have no cuts, so the weird frames happen somehow depending on camera angle I think (connected to light, post-process maybe?)
anyway, I messed with Camera Frame settings and managed to get rid of it.
I’ve enabled Full Depth Prepass within Deferred and disabled Asynchronous Execution, so my bet it was one of those. I will test which one

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I can confirm it was caused by Asynchronous Execution turned on in camera frame settings.

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