I have a problem about Guiview.repaintall.repaintscene progress bar. It always pops-up whenever i click an image/sprite on my Project window.
It locks the Unity and i have to click on another thing to show on Inspector for using Unity again. Because of that, i can’t edit my sprites and it stopped my project for two days.
How can i disable that thing and what is that?
edit: It also happens in Project Settings - Graphics Menu.
SOLVED: Somehow, i got signed out from Unity Hub. Closed the editor, signed in againand now ok. Pew!
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The solution is kinda simple took me a while and other forums to figure it out just make sure you're connected to Hub and not working offline. Once you do that it'll solve it for me i connected to Hub did a build and it stopped even when I worked offline after the build the pop up didn't come up
I have the same problem (Unity 2019.3.13f1 on Windows). I AM logged in to Unity properly but when I open Build Settings, I get an endless repeat of this dialog (see attached).
I have the same problem with PlayerLoopController my version is (Unity 2020.1.0f1.4196). In fact almost any thing i do prompt a "hold on screen". Even to close the About Unity window. It does not happen with the 2018 version. And my sistem have plent of room its execution. Unity portion of: CPU: Max at 8.5%, RAN: 700MB/8GB, Disk: 0%
After 4 hours and hundreds experiments i found how to solve than problem -)
I recomend to close all unity editor tabs. Than open OS system resource monitor on memory usage tab and start open unity editor tabs one by one and go “Play” mode several times.
On “broken” tab memory usage will grow in moment.
In my case it was “Project Settings” and “Asset Stpre” tabs.
Not sure i want to know why, but now i just keep this tabs closed if not need it =)
I can’t believe signing out of unity hub fixed the issue. I was having a similar problem and could not get work done. Unity window “Hold on” would constantly open many times with the description: “sceneview.paint” sometimes with other descriptions. I’m glad I clicked on the second page to google and found this thread
omg this a really cursed issue.... I really thought that I had screwed up the configuration of the engine itself, or that I had caught some kind of virus, because this shit really abused my laptop
I also had a method that created about 150 complex objects from a json file just in case, and each of them, finally, I understand, caused this dialog......
I know this is an old feed, however I wanted to post my fix in 2025 because I had the constant ‘Hold On’ SceneView.repaint issue and it was driving me crazy. It didn’t matter how much searching I did, I could not find the fix. After trying everything, I eventually managed to fix it myself and the solution was so simple, for my life I don’t know why anyone else didn’t work it out before me.
Worth mentioning that the ‘Hold On’ issue only occurred for me when selecting/hovering over input fields, buttons, basically intractable UI objects.
The fix is simply to turn off ‘Visualize’ on any of the components on these Game Objects, and it will turn off Visualize on all of them. It seems the constant ‘Hold On’ was Unity trying to recalculate the navigation and visualize it. Turning this off, stopped Unity doing this, and no more issues!
The solution is kinda simple took me a while and other forums to figure it out just make sure you're connected to Hub and not working offline. Once you do that it'll solve it for me i connected to Hub did a build and it stopped even when I worked offline after the build the pop up didn't come up
– Kay_dee007