Anything in [ ] like that is an Attribute, meaning that it applies to the member variable that follows it, just like “private” and “public” are as keywords. So, both your headers there are being applied to the realtimeLights member, and they’re just sort of being applied to a “pile” of attributes that apply to that member. So their order won’t be predictable, if they’re on the same variable.
Im new in unity and im confused because when I try to upload the unity build to the meta quest alpha version, it says that " no END header found" so can you guys please help me with this?