I have an app that i uploaded to itunes connect. It was NOT built in xcode (it’s unity) and it has In-App Purchasing… How do you test in app purchases on a mac app? Don’t you have to download the app from tha app store to be able to get IAP to work? There is no “test flight” in the mac side and unity does not crreate an xcode project for the mac like it does IOS… so i am at a loss as to how to test this…
@ev3d ,
We have some documentation in our Manual for testing IAP on the Mac App Store.
https://docs.unity3d.com/Manual/UnityIAPAppleConfiguration.html
https://docs.unity3d.com/Manual/UnityIAPiOSMAS.html
Additionally, if you just want to test your code and not the store itself, in 1.10.0 of the IAP plugin we added a way to use the fake store (that is used in the editor) in any environment.