This is my part of the tilemap I need help with. On the right side of the ridge where it transitions into stone, I want the character to be able to walk all the way to the edge, but not fall off. The collider takes up the whole tile, though, and I don’t know how to adjust it. Any ideas?
In the sprite editor, at the top left you can find a dropdown selection with a “Custom Physics Shape” category. There you can edit your individual sprite’s physics shape.
Thanks so much! It fixed what I needed