I have visited many tutorials and seen many resolved questions, but none answer my question, I want the player to bounce off an explosion in the opposite direction it collided with it:
Graphic Representation
The explosion is not always there, it happens when the player touches that exploding apparatus, then the exploding apparatus spawns an explosion prefab, that works perfecltly fine, but the explosion (as its bigger than the exploding apparatus) only throws the player out of its collider’s range, instead of far far away as Id like it, the player can hit the exploding apparatus from any of the 360 degrees 2D games provide, so coding 360 lines for every possibility its the last thing I want to do, I am sure there is an easier way to achieve this.
Thanks for your help