Hey there,
Does anyone know how to, if possible, disable the pop-up menu displayed for ‘improper’ NormalMap Settings?
I have an editor script that will compile an atlas of normal maps, and then save the texture(s) and material(s) to my project folder. My issue is that the Normal Maps actually work properly as ‘Default’ texture types and not as ‘Normal Map’, yet Unity insists that I ‘Fix Now’.
So, instead of having to press ‘Ignore’ each time, is it possible to check if this warning is present and then disable it, in code, after I save my textures?