Hi all,
I have a parent game object containing 2 children game objects. The parent is just a container with a script attached. The 2 children game objects are essentially 2 sprites, one showing a disabled box and the other an enabled box (different looks, color, etc.).

There is a script attached to the parent object which allows the initial setup of the game object via a public enum when it first appears in the scene, either enabled or disabled. Player actions may also enable or disable the box via the same script as the game runs.


Everything works well in game mode, but in scene view I would like the correct sprite to show depending on the fact the box should be enabled or disabled when added to the scene view while I build the game as I want some boxes enabled by default some not. Is there a way to control what is seen in scene view at all, if so, how?
Currently both children obejcts have a 0 z position.
I would like to add that the parent object was made a prefab for ease of use in the building of the game.
Thank you
Crouz