Am trying to dynamically create a platform but I want the tiles to randomly assemble depending on length and type of tile/object I want to be part of the platform.
Example = stands for a piece of the platform + equals object
====
==+==
======
I have a Parent object in my resource folder which contains all I need to make my platform work
But
I need to dynamically make Sprites / Objects to be children of this parent before I instantiate the entire object.
Any Ideas I been looking and trying different things but no success yet.
I already tried just to see but just instantiates the parent without the child
public class testing : MonoBehaviour {
public GameObject parent;
public GameObject child;
void Start () {
Vector3 spawnPos = new Vector3(transform.position.x, transform.position.y, 0f);
//child = (GameObject)Instantiate(child, spawnPos, Quaternion.identity);
// parent = (GameObject)Instantiate(parent, spawnPos, Quaternion.identity);
child.transform.parent = parent.transform
Instantiate(parent, spawnPos, Quaternion.identity);
}