[Solved] IAP Doesn't work on Cloud Build but it works on local build (Android)

Hello, I added Unity IAP to my game few months ago. I started to use Unity Cloud Build about month ago. Now, I noticed that my Unity IAP doesn’t work. After some lines of debug code I found out that it throws error in function InitializePurchasing() on line: var builder = ConfigurationBuilder.Instance (StandardPurchasingModule.Instance ()); And I also noticed that it throws this error only when I build my game with Cloud Build. When I build my game on my machine, everything works fine. Is there any bug in Unity Cloud Build or do I need to set up something special?

@Martin4851

What error do you receive? Can you send a screenshot?

I will then try to recreate the error.

I had a look at cloud build settings and I noticed that in Android settings is version of Unity set to 5.6 but I now use 2017.1. So for future visitors: After updating Unity also update your cloud build settings :slight_smile: