Hi All,
if build the app with
- Mono only, no problems,
- IL2CPP ARM64 only, no problems,
- IL2CPP ARMv7 + ARM64 build fails.
I tried all solutions on the forum here, no luck. Help?
The culprit was the IOS version of the iBeacon plugin (Underlined in the log). I am removing it for the Android builds and everything works.
error1:
Failed running /Applications/Unity/Hub/Editor/2019.2.0b6/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so” --cachedirectory=“/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/…/Library/il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --additional-libraries=“/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/iBeacon/Plugins/iOS/libibeacon.a” --tool-chain-path=“/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2019.2.0b6/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
ObjectFiles: 173 of which compiled: 0
Total compilation time: 219 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/5k/c0vlrcl55ml9t2vhz211vyzw0000gn/T/tmpZvUJJw.tmp” -o “/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_98B9DED9AE12DE5E6B531B008FEF24D4/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/platforms/android-16/arch-arm” -gcc-toolchain “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” “/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/iBeacon/Plugins/iOS/libibeacon.a” -lgnustl_static -llog -rdynamic -fuse-ld=gold
/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin/ld.gold: error: /Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/iBeacon/Plugins/iOS/libibeacon.a:1:1: invalid character
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/5k/c0vlrcl55ml9t2vhz211vyzw0000gn/T/tmpZvUJJw.tmp” -o “/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_98B9DED9AE12DE5E6B531B008FEF24D4/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/platforms/android-16/arch-arm” -gcc-toolchain “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” “/Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/iBeacon/Plugins/iOS/libibeacon.a” -lgnustl_static -llog -rdynamic -fuse-ld=gold
/Applications/Unity/Hub/Editor/2019.2.0b6/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin/ld.gold: error: /Users/nvasilev/Projects/Unity3d/unity3dPractice/CorriganWalkApp/Assets/iBeacon/Plugins/iOS/libibeacon.a:1:1: invalid character
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
at Program.Main(String[ ] args) in /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/il2cppcore/Program.cs:line 24
0 Unity 0x000000010317335f _Z13GetStacktracei + 95
1 Unity 0x0000000105700a53 _Z17DebugStringToFileRK21DebugStringToFileData + 355
2 Unity 0x0000000104a40be0 _ZN15DebugLogHandler12Internal_LogE7LogType9LogOptionN4core12basic_stringIcNS2_20StringStorageDefaultIcEEEEP6Object + 208
3 Unity 0x0000000104a40a42 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogType9LogOptionP37ScriptingBackendNativeStringPtrOpaqueP37ScriptingBackendNativeObjectPtrOpaque + 450
4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
5 (Mono JIT Code) [BuildUtils.cs:78] UnityEditorInternal.Runner:RunNetCoreProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>)
error2:
Exception: /Applications/Unity/Hub/Editor/2019.2.0b6/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:483) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
error3:
Build completed with a result of ‘Failed’
0 Unity 0x000000010317335f _Z13GetStacktracei + 95
1 Unity 0x0000000105700a53 _Z17DebugStringToFileRK21DebugStringToFileData + 355
2 Unity 0x0000000104a40be0 _ZN15DebugLogHandler12Internal_LogE7LogType9LogOptionN4core12basic_stringIcNS2_20StringStorageDefaultIcEEEEP6Object + 208
3 Unity 0x0000000104a40a42 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogType9LogOptionP37ScriptingBackendNativeStringPtrOpaqueP37ScriptingBackendNativeObjectPtrOpaque + 450
4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
5 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
6 (Mono JIT Code) [BuildPlayerWindow.cs:900] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)