[Solved] Infinite loop on 'importing small assets' + UI does not exist

Hello everyone,

I wanted to give a try to the linux version of Unity3D, as it is the very last thing keeping me on windows for work.

The project I tried to open is our company’s project, which has quite a few plugins (uniwebview, utnotifications, Unity IAP, Google analytics, Smart Localization, Facebook) but isn’t that huge.

Everything seemed to import well and the main scene opened up, but the editor freeze for a few seconds, then “import small assets” , freeze again, etc. The only thing I could understand from the editor’s log file is that it tries to reimport a bunch of scripts containing a reference to UnityEngine.UI, with the following output :

EDIT : Downloading and opening the project again solved the issue. The only difference is that I did not reimport the unity IAP package the second time.

I have something like it.

My main problem is be able to import the project first time. It keeping freezing when importing some assets (I notice only images). If I kill it and start again it keeping going. Everything works in the end. Appear to be something in the in the code that is waiting the import.

The process running:

sisso 10436 0.0 0.0 6508 800 pts/1 S 10:12 0:00 /opt/Unity/Editor/chrome-sandbox /opt/Unity/Editor/UnityHelper --type=zygote --lang=en-US --log-severity=disable
sisso 10437 0.0 0.4 280884 27896 pts/1 S 10:12 0:00 /opt/Unity/Editor/UnityHelper --type=zygote --lang=en-US --log-severity=disable
sisso 10441 0.0 0.1 280884 6980 pts/1 S 10:12 0:00 /opt/Unity/Editor/UnityHelper --type=zygote --lang=en-US --log-severity=disable
sisso 10464 3.3 1.6 676592 99120 pts/1 Sl 10:12 0:07 /opt/Unity/Editor/UnityHelper --type=renderer --enable-deferred-image-decoding --lang=en-US --lang=en-US --log-severity=disable --uncaught-exception-stack-size=20 --enable-threaded-compositing --enable-delegated-renderer --enable-impl-side-painting --disable-accelerated-video-decode --channel=10409.1.538620318
sisso 10748 0.4 2.9 2141696 174912 pts/1 S 10:12 0:00 /opt/Unity/Editor/Unity

if you’re using admob, for us the issue was in assets/plugins/ios from there remove the googleMobileAds framework and it should work.

There’s a known issue with the IAP package at the moment - we’re working on it.

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