[SOLVED]Input.GetButton()?

Hi i need to have a move in which the player needs to hold down a key and then press another key to activate a move.

The move stays active while the button is held down.

Button that needs to be held is called “hold”
Button that needs to be pressed is called “press”

if(Input.GetButton("held")  Input.GetButtonUp("press"))
	{		
		//stuff
	}
	else if(!Input.GetButton("hold"))
	{		
		//can't do stuff
	}

this doesn’t work though so i tried this

if(Input.GetButton("held"))
	{
		playerControl = false;	
		Debug.Log("huh?");
	}
	else
	{
		playerControl = true;
		Debug.Log("wuh?");
	}

And it prints
wuh?
huh?
wuh?
huh?

in the debug menu while i’m holding down the button.

What exactly am i doing wrong?

Well, I just tested literally the copy/paste code and I didn’t even get the same results(expected as it looks A-OK). I’m not sure what your problem is, but I would try using another key other than “held” first. Try “Fire1”(Preconfigured) and see if you still get the same results. Also, another good test, put in a time stamp to see if they are called on the same frame, or alternating frames.

if(Input.GetButton("held"))
   {
      playerControl = false;   
      Debug.Log("huh - " + Time.time);
   }
   else
   {
      playerControl = true;
      Debug.Log("wuh - " + Time.time);
   }

That’s also beneficial. Let me know what you find out and I’ll try to help further, otherwise, maybe someone else knows whats up :P, (I’m just try to debug it lol).

I got it sorted out thanks for your help it was due to some other code in my script futher along thanks alot!