I want to move an instance of a gameObject along the outline of another gameobject. Its a 2D Project in Unity.
My current Code:
Vector3 mousePosition = m_camera.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(new Vector2(mousePosition.x, mousePosition.y), new Vector2(player.transform.position.x, player.transform.position.y));
if (hit.collider != null && hit.collider.gameObject.tag == "Player") {
if (!pointerInstance) {
pointerInstance = Instantiate(ghostPointer, new Vector3(hit.point.x, hit.point.y, -1.1f), Quaternion.identity);
} else if(pointerInstance) {
pointerInstance.gameObject.transform.position = new Vector3(hit.point.x, hit.point.y, -1.1f);
pointerInstance.gameObject.transform.eulerAngles = new Vector3(0f, 0f, hit.normal.x);
}
}
Unfortunately, the gameObject doesn’t rotate towards the mouse and the position on the left side of the playerObject is also sometimes off. I tried to use Instantiate() with Quaternion.LookRotation(hit.normal), but no luck either.
Here a rough sketch of what I want to achieve:
Any help is appreciated. Thanks!