[SOLVED] InvokeRepeating() after another InvokeRepeating()

Dear Unity Community,

another problem that I am facing in my 2D game: in the Start() function of a class I call two different InvokeRepeating(). They call two different function, with different repeating times. The thing is that the first Invoke is called and executing as supposed, but the second ain’t called - or it does not call the addressed function given as parameter. The second InvokeRepeating is reached in the code for sure. Just seems that it is not executing. Are there any know issues in that kind of scenario?

THANK YOU IN ADVANCE!

Could you post the code?

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Problem solved. A variable from another script was not updated, that caused the wrong behaviour of the second InvokeRepeating.