Hi guys,
I keep getting this crash in Unity Analytics. Does anyone have any idea what might be causing it? There is no scripts stack trace or anything else.
os: iOS 12.1.4 (but varies)
unity: 2018.3.5f1
Thread 0 (crashed)
0 /usr/lib/system/libsystem_kernel.dylib0x00000001b3d9b104 __pthread_kill
1 /usr/lib/system/libsystem_c.dylib 0x00000001b3cf2d78 abort
2 /var/containers/Bundle/Application/6C2CE9A8-83AB-49F8-ABF4-4100BEE032D0/willy.app/willy0x00000001013c0e34 <symbols missing for uuid: xxxxaab6d5e433569152dea8197c4594>
3 /var/containers/Bundle/Application/6C2CE9A8-83AB-49F8-ABF4-4100BEE032D0/willy.app/willy0x00000001008cc7b0 <symbols missing for uuid: xxxxaab6d5e433569152dea8197c4594>
4 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001b42061e0 __handleUncaughtException
5 /usr/lib/libobjc.A.dylib 0x00000001b33d5e4c _objc_terminate()
6 /usr/lib/libc++abi.dylib 0x00000001b33c90fc std::__terminate(void (*)())
7 /usr/lib/libc++abi.dylib 0x00000001b33c9188 std::terminate()
8 /usr/lib/system/libdispatch.dylib 0x00000001b3c3e498 _dispatch_client_callout
9 /usr/lib/system/libdispatch.dylib 0x00000001b3bea9a4 _dispatch_main_queue_callback_4CF$VARIANT$mp
10 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001b4195ce4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
11 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001b4190bac __CFRunLoopRun
12 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001b41900e0 CFRunLoopRunSpecific
13 /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices0x00000001b6409584 GSEventRunModal
14 /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore0x00000001e13a0c00 UIApplicationMain
15 /var/containers/Bundle/Application/6C2CE9A8-83AB-49F8-ABF4-4100BEE032D0/willy.app/willy0x00000001008bb380 <symbols missing for uuid: 673baab6d5e433569152dea8197c4594>
16 /usr/lib/system/libdyld.dylib 0x00000001b3c4ebb4 start
[EDIT]
Seems to have been caused by the facebook SDK
solution: Crash on launch on iOS - [FBSDKGraphRequestConnection errorFromResult:request:] · Issue #208 · facebook/facebook-sdk-for-unity · GitHub
1 Like
There’re a couple more crashes with <symbols missing …> I’ve sent an email to perfsupport@unity3d.com with the dSYM folder attached as seen in this thread Symbols missing - Native Crash iOS
I hope that’s ok
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what should I do now?
//edit
I’ve managed to upload it in the dashboard
Having similar crashes on iOS as well:
Thread 0 (crashed)
0 /usr/lib/system/libsystem_kernel.dylib0x00000001ad1a90dc __pthread_kill
1 /usr/lib/system/libsystem_c.dylib 0x00000001ad102ea8 abort
2 /var/containers/Bundle/Application/5868A888-717C-455B-A403-C0D71871DD13/ios.app/ios0x0000000101cb16e0 <symbols missing for uuid: 6bd85f40610939028b18a0c8cee1e921>
3 /var/containers/Bundle/Application/5868A888-717C-455B-A403-C0D71871DD13/ios.app/ios0x0000000101151b58 <symbols missing for uuid: 6bd85f40610939028b18a0c8cee1e921>
4 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad60b854 __handleUncaughtException
5 /usr/lib/libobjc.A.dylib 0x00000001ac7e6df4 _objc_terminate()
6 /usr/lib/libc++abi.dylib 0x00000001ac7db838 std::__terminate(void (*)())
7 /usr/lib/libc++abi.dylib 0x00000001ac7db8c4 std::terminate()
8 /usr/lib/system/libdispatch.dylib 0x00000001ad04c7e8 _dispatch_client_callout
9 /usr/lib/system/libdispatch.dylib 0x00000001acff15d8 _dispatch_block_invoke_direct$VARIANT$mp
10 /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices0x00000001affc00bc __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__
11 /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices0x00000001affbfd58 -[FBSSerialQueue _performNext]
12 /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices0x00000001affc0310 -[FBSSerialQueue _performNextFromRunLoopSource]
13 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad59d2bc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
14 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad59d23c __CFRunLoopDoSource0
15 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad59cb24 __CFRunLoopDoSources0
16 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad597a60 __CFRunLoopRun
17 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation0x00000001ad597354 CFRunLoopRunSpecific
18 /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices0x00000001af79779c GSEventRunModal
19 /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore0x00000001d9758b68 UIApplicationMain
20 /var/containers/Bundle/Application/5868A888-717C-455B-A403-C0D71871DD13/ios.app/ios0x0000000101140770 <symbols missing for uuid: 6bd85f40610939028b18a0c8cee1e921>
21 /usr/lib/system/libdyld.dylib 0x00000001ad05d8e0 start
They happen quite randomly:
Unity 2018.3.14