Hello everyone!
Could this problem be caused by Unity?
I have problems with this since updating from Xcode version 6.1 to 6.2.
None of the simulators show up as destination to run my apps on.
They do appear in Window → Devices, though.
It hasn’t been working for months now. Even after updating to 6.3 and 6.4 didn’t fix it.
Alright, after months of research, I finally found out this has actually something to do with the player settings inside Unity. All this time I was looking up Xcode related problems.
The answer presented here did the trick:
Basically, I had to set the SDK version to Simulator SDK.
Is this a new setting? Because obviously, I can only choose to build for simulators or for devices.
When using Xcode 6.1, I was able to choose from both, devices and simulators as destination in Xcode.
I guess this isn’t possible anymore? So if I want to test it on simulators and real devices, I have to build twice?