[SOLVED] iOS simulators not for selection as destination

Hello everyone!
Could this problem be caused by Unity?
I have problems with this since updating from Xcode version 6.1 to 6.2.
None of the simulators show up as destination to run my apps on.
They do appear in Window → Devices, though.
It hasn’t been working for months now. Even after updating to 6.3 and 6.4 didn’t fix it.

Many thanks for any help,
Greetings,
Shu

Alright, after months of research, I finally found out this has actually something to do with the player settings inside Unity. All this time I was looking up Xcode related problems.
The answer presented here did the trick:

Basically, I had to set the SDK version to Simulator SDK.
Is this a new setting? Because obviously, I can only choose to build for simulators or for devices.
When using Xcode 6.1, I was able to choose from both, devices and simulators as destination in Xcode.
I guess this isn’t possible anymore? So if I want to test it on simulators and real devices, I have to build twice?

This was a bug in Xcode – it showed target devices that were disabled in the project. If you tried to build for simulator, you would have got errors.

Unity never supported creating a single build for both simulator and device. You need to build twice.

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I see. Thanks for clarifying! This makes sense then.