[SOLVED] Is The NetworkProximityChecker Component Broken? ( 2017.2.0f3 )

Without it:
After the client connects, both the server and the client shows the network object.

With it:
After the client connects, only the server shows the network object.

  • Unchecking the NetworkProximityChecker component in the Hierarchy acts like it is still checked; I have to remove the component from the object to make it work again.

  • Same applies with multiple connects.

  • Tested this also with 2017.1.0f3

I hope someone is able/willing to verify?

facepalm

I think i have found the -only- mention on the internet someone saying that the network object(server side) needs to have at least a collider!

Maybe obvious to you, but not to me… - This information is imo lacking from the unity manual/script overview!

Just putting this out here for my offspring…

Thanks.

Unity Manual:

Unity Scripting: