[solved ]Is there a way to change the signaling URL to a script?

Hello
(unity : 2020.3.28f
Rendstreaming: 3.1.0)

I want to modify the signaling URL in real time on RenderStreaming.cs
(Using Scripts)

But it’s tied up in a package, so even if you modify the script, it’s restored to the original state

How do I modify the Signaling URL with a script?

Thank you for always answering my strange questions

I solved it
(You do not need to modify the package)

Modified the distinction within the Start function on RenderPipelineSample.cs
void Start()
{
if (!renderStreaming.runOnAwake)
{
RenderStreamingSettings.SignalingAddress = “MYURL”;
renderStreaming.Run(
hardwareEncoder: RenderStreamingSettings.EnableHWCodec,
signaling: RenderStreamingSettings.Signaling);
}
}


“signaling: RenderStreamingSettings.Signaling”
This is where I set up the URL

So, “RenderStreamingSettings.SignalingAddress”
I modified the URL that I wanted to put in