[SOLVED] Large Font Size causes Frame rate issue when updating Text.text

I’ve noticed with Unity5 and the new UI that if I have a font size of say 120 and try and update the Text.text as the game is running I get massive frame rate issues.

Is this normal or am I missing something?

I’m developing a game which has a large score value displayed, which is only updated when it needs to… but as the score value changes (Text.text) the game freezes for a moment as it does so… ?

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You must use a bitmap font. A dynamic font will be generate a texture after add a new symbol in the font.

How can I use a bitmap font with Unity’s UI? It only allows True Fonts?

There is a tutorial about generating bitmap fonts for Unity:

Sergey… you are a super star! Many thanks