I’ve noticed with Unity5 and the new UI that if I have a font size of say 120 and try and update the Text.text as the game is running I get massive frame rate issues.
Is this normal or am I missing something?
I’m developing a game which has a large score value displayed, which is only updated when it needs to… but as the score value changes (Text.text) the game freezes for a moment as it does so… ?