[Solved] light through png texture

Hi guys :slight_smile:
I’m trying to set up a simple scene with a spot light, i want the shadow to draw the shape of my .png

Here is what i got so far :

The scene :


Sio i tryed to play with the options available (cast shadow, etc …) but i can’t get what i want. Is there a simple solution to draw the correct shadow of my .png ?

PS: the final goal is to edit the png and see the result in the scene

Thanks a lot
Thibault

You’re using an unlit shader. Unlit shaders do not interact with light in any way. You need to use a cutout surface shader. Shader > Standard > Rendering Mode > Cutout.

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