[Solved]Lightmapped/Diffuse with vertex light problem in 2.6

Hi,

I found a render problem when an object with lightmapped/diffuse material is illuminated by a vertex light in 2.6 (2.5 don’t have this problem):

The first picture is vertex lighted; Second picture is pixel lighted and looks fine.

Any solution to this problem? Thanks.

219002--7956--$vertex_light_179.png
219002--7957--$pixel_light_591.png

After updating the graphics driver, the in-game camera looks fine. Although the problem remains in editor camera, that’s good enough to me.