Hello. I have been looking around quite hard, watching Youtube videos and even trying to find the answer in Forums, but I just can’t seem to find an answer to my issue.
Basically, as far as I understand, by using Unity Lightmaps, you can have the objects look like they have lights shining on them, without actual lights being in the scene, correct?
Well, when I try to bake my own lightmaps, stuff like meshes with Emission on them and such things seem to work fine, but whenever I try to add a Light into the scene (like, let’s say, there’s a lamp on a person’s desk) it never works for me. Unity seems to bake something, but as soon as it’s done, the scene becomes dark again, as if the Light wasn’t there.
Yes, I’ve set everything as Static, I’ve tried checking the “Preserve UVs”, and yes, I tried setting the Lights as “Baked” or “Mixed”. Nothing seems to work.
Here are some screenshots of what I mean:
I made a quick New Scene and put a bunch of meshes into a box form, to simulate a closed-off room and I put a single Point Light in it.
This is how it looks when the light is set to “Realtime”:
And this is what happens when I bake the Lightmap:
I have NO idea what I’m doing wrong, so if someone could help me out here, that would be great.
Thank you.