As you can see the irradiance map is kinda broken, same thing happen with baking.
I’ve tested the default settings, increasing atlas size, resolutions of GI and Bake, check / uncheck compression, check / uncheck the generate lightmaps option in model inspector.
I also tried to let unity take care of normals & tangents when importing models, which only breaks normals since i’m using manually edited vertex normals.
I did read on forums, that this issue is recurrent since Unity 5.xx is out, but it’s been a long time now, so if anyone got a solution for these…
PL is not beta. It’s now completed and called experimental because all features is not implemented yet.
You can use beta10 that has transparented baking feature .Now i think it’s a complete ready to use solution for your games. Just wait for unity 5.6 final version. Unity 5.6 is beta and not PL…
It can bake GI like to CG renderers. I have tested in a lot of scenes and it works fine. Just create a new lightmap parameters settings file and set Backface Tolerance to lower value (0.4 or lower). I found a simple problem in default settings in some models.