[solved] Line renderer thickness

I’ve created a laser beam using the line renderer and the only thing I couldn’t find is how to make it look bigger. My camera is far away (a table-top perspective of Z: -520) and the line renderer is at Z 0.

I have a nice shader on it that looks great from up close, not sure how relevant this information is.

Just look how tiny this thing is:

I searched and searched, couldn’t find any answer to this. Is there any way to increase its thickness?

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Try the huge graph in the middle of the component labeled “width”.

(Also while I’m being slightly snarky, I too somehow miss that thing every time I go back to the built in line renderer.)

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I did try it, It’s set to 1 and it seems it’s the max value i can set unless i missed something.

I edit the key to 10:

Then after I press enter it stays at 1

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Change this “one”.
6292538--696071--upload_2020-9-8_23-1-6.png

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The points on that graph are normalized between a time of 0.0 and 1.0, and a relative scale of 0.0 and 1.0. However the absolute scale is set by the value in the top left there.

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Ha, no wonder I couldn’t find it :slight_smile: It’s indeed really hard to spot. This made my day! Thank you so much for your help!

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you you drag the width and increase its value for 0.1 to as you can

7391432--902501--1Screenshot 2021-08-05 044049.png

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Wow, that was a tricky one, thank you so much, I think I’ll never spot it!

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Thank you very much!!!

My brain just assumed that width value was the first keys value. Haven’t seen this scaling feature in any other Unity graphs. Thank you.