[SOLVED] Make Map On Shader Glow?

If this is the wrong place to post this question I apologize. Please let me know where I should post it if not here

I wanted to know how one goes about making a certain map glow (incandescence map or otherwise)? I know there are certain ways to do it within Unreal so I would like to think it is possible in Unity. I’ve only messed with the standard shader in Unity. I have zero knowledge about other shaders used within Unity.

Thanks in advance for any help :slight_smile:

Not sure if you’re asking about emissive maps or bloom or both, but:

http://docs.unity3d.com/Manual/script-Bloom.html

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Blooming! That’s it. Thank you bgolus.