Hello
I have created simple humanoid character animation inside my world to use as cutscene.
I extracted every animation alone without geometry as fbx and also the world geometry itself as fbx.
I imported the fbx of character animations along with the world fbx and my rigged characters into unity
When I apply the animation it plays correctly and the root animation is applied but always start from the origin of the scene and increment from there, so the character is running in the wrong place.
To make sure everything is right, I re-imported into a new scene of maya the world fbx and the animation fbx, and everything is working correctly.
As of the import settings for the animation, I unchecked ‘Bake Into Pose’ and used ‘Based upon Original’ in all three options.
Actually I got it working, then it stopped working after I deleted and re-imported them and done some changes to the settings and the code which does not seem related to the issue.
Any help is greatly appreciated.