Dear Unity,
I cannot get this to work, here’s my scenario.
I have 2 models exported from lightwave.
The first model is a car, the second model is the same car made to look as though it’s been crashed.
I import both of these into Unity (running on Windows) and then I do the following code:
Undamaged.mesh.vertices = Damaged.mesh.vertices;
Undamaged.mesh.normals = Damaged.mesh.normals;
Undamaged.mesh.RecalculateBounds();
When I run Unity the undamaged car will instantly change to look like the damaged one… perfect.
However, when I copy do this process in Unity iPhone, the vertices count changes and the car ends up being a jumbled mess of polygons.
I’ve tried importing without automatic calculate normals, 180, 360, 0, 1, 60.
I’ve tried exporting to DAE, 3DS, FBX, without smoothing, smoothing 180, with smoothing defaulted.
But frankly, the models that work in Unity don’t work in Unity iPhone.
Can anyone explain this to me?