SOLUTION FOUND:
Tho the mesh was in camera view, the Bounding Box, of this Mesh was not.
So, to solve the SkinnedMeshRenderer has an option to Update When Off Screen.
Solved
Hi there,
I have a 3D Humanoid model. And I have applied an animation to this. My issue is that despite all things showing that they are set up correctly (ie: Camera Clipping, Layering, Materials, Positioning), the Renderer of the model’s hands clip on and off in the game view. They toggle on and off.
After inspecting, I have determined the issue is caused by camera positioning relative to the renderer. The far back it’s fine and the closer it clips however, if I look at the camera clipping settings, this should not be an issue. See the image, and hands are well within fov.
Any ideas?
Note, the hand’s shadow are rendered in image/game view, while the hands are not, but are in fact on as seen in Scene View.
