So, I am going to be designing a level using modular geometry with the cube object in unity. My question is, how would I go about making the cube 256x256 for easy texturing later on in the process? Many thanks!
The size of the cube doesn’t matter, it’s the Uv’s that determine how a texture is applied to its surface. Uv’s are laid out in a normalized space (0 to 1) The bottom left corner being {0,0} and the top right being {1,1}.

The faces of the cube are already laid out correctly so a power of 2 texture (256 x 256) will fit the face perfectly.
if you want the texture to repeat you set the main texture scale of the material
The textures wrap mode must be set to repeat in the import settings for it to tile.