[SOLVED] Mouse cursor disappears in built application

When I build my application and run it, my mouse cursor is invisible. I have a custom cursor set. I put a script to make it visible but had no luck. Works fine in Unity Editor though. What am I doing wrong?

Here is my script:

using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {
	
	void Start () {
		Screen.showCursor = true;
		Screen.lockCursor = false;
	}
}

found the problem, cursor image was not set to Cursor in import settings

You need to ALSO set the texture to Read/Write enabled.

using UnityEngine;
using System.Collections;

 public class MainMenu : MonoBehaviour {
     
     void Start () {
         Cursor.visible = true;
         Screen.lockCursor = false;        //old
     }
 }