[SOLVED] Move Animation Take From An Asset To Another Asset

Hey, I am trying to create a game that includes animation. So I animated a walking animation in C4D, put it on Unity with the FBX extension, then I created an Idle animation in C4D, put it on Unity with the FBX extension. They both are the same models, and have the same bones, but they are seperate assets. Is there any way to move the animation take from the Idle animation to the asset with the walking animation?

Is this not possible?

More info please
humanoid?
generic?
legacy?

Yes it is possible. Check out Mecanim info, documentation and tutorials.

Legacy, obviously.

After importing the animated model (Legacy or Mecanim), expand it in the Project view. Select the animation clip and press Ctrl-D to duplicate it. This will create a .anim asset that’s separate from the model. You can assign this to another model or even copy the file into another project.

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That did it! Thank you so much!

Glad I could help!