[SOLVED]Move object based on the force applyed.

Hi all

need help,

Iam making a game for iPhone its a simple game like “carrom” in which I want to make an object move a certain distance based on the force that is applied on it by flicking the finger over the striker.

Is this possible in unity?
Any kind of help is appreciated

thank you

It is certainly possible in Unity. You can read touches from the screen using the iPhoneInput class. To find out how fast the finger is moving, you would need to record its position on several consecutive frames and calculate the distance between positions. Unity’s physics engine can apply forces to objects - the user manual has this page explaining how to use physics in a game.

Hey andeeee

thanks for the help

glade to here that it will be possible to do this in unity,will check it out

thanks again