Hi,
I am having trouble moving a 3D asset I created in Blender in to Unity. The object is a signpost with the writing painted over. The painted over section was created in GIMP then added to the sign using UV mapping. It renders fine in Blender but when I import the asset in to Unity as a .blend file the UV map doesn’t seem to come across and I just have a blank sign.
Using Unity 2017.1.0f3
The sign renders as I want it to in Blender.
The sign in Unity, but the UV map seems to be missing.


