I’m using
private void Start()
{
Advertisement.AddListener(this);
InitializeAdvertisement();
}
This is fine, first time round, any subsequent scene reload, seems to leave the previous Listener present, and obviously adds a new one to the scene, how can I check for and remove any previous listeners I have added using this method ?
1 Like
So, after some ‘painstaking’ research I added :
private void OnDisable()
{
Advertisement.RemoveListener(this);
}
Then when I end my game, just before I reload the main scene, I simply deactivate my AdManager GameObject, which calls the OnDisable function and removes the current Listener.
Leaving this here should anyone else be having the same problem.
2 Likes
This worked for me ! Thanks !