[SOLVED]My OnMuseDown execute only once

I have the following scripts:

void Start()
    {
        thisTurret = this.gameObject;

        //InvokeRepeating("UpdateTarget", 0f, 0.5f);

        buildManager = BuildManager.instance;
    }

private void OnMouseDown()
    {
        Debug.Log("This turret is: " + thisTurret.ToString());
        if (EventSystem.current.IsPointerOverGameObject())
        {
            return;
        }

        if (thisTurret != null)
        {
            buildManager.SelectTurret(this);
        }
    }

and

public void SelectTurret(Turret turret)
    {
        if(selectedTurret == turret)
        {
            //Debug.Log("Selected turret is: " + selectedTurret.ToString());
            DeselectTurret(selectedTurret);
            return;
        }

        selectedTurret = turret;
        //Debug.Log("Selected turret here is: " + selectedTurret.ToString());
        //Debug.Log("Pasted turret here is: " + turret.ToString());
        if (oldSelectedTurret == null)
        {
            oldSelectedTurret = selectedTurret;
        }

        //Debug.Log("Selected turret is: " + selectedTurret.ToString());

        if (oldSelectedTurret != selectedTurret)
        {
            turretUI.Hide(oldSelectedTurret);

            //Debug.Log("Old in if Selected turret is: " + oldSelectedTurret.ToString());

            oldSelectedTurret = selectedTurret;
        }
        Debug.Log("Current Selected turret is: " + selectedTurret.ToString());

        turretToBuild = null;

        turretUI.SetTarget(selectedTurret);
    }

    public void DeselectTurret(Turret turret)
    {
        if(turret != null)
        {
            //Debug.Log("Turret to deselect is: " + turret.ToString());
            turretUI.Hide(turret);
            selectedTurret = null;
        }
        else
        {
            //Debug.Log("Turret to deselect is null!");
        }
    }

As the title say the OnMouseDown() executes only once then stop working and is not the console collapse

Where do I hide the collider?

It seems I was changing Layers but not all the children layers