[SOLVED] MyTransparent sphere (hologram shader) hides my sprite...

Dear all,

I have a 3D sphere, I applied a (free, found online) hologram shader to it.

It works fine, meaning i can see thru it (You can see the 3d ground, you can see other 3d objects (a cube, some lines, ect)

but it hides/cuts a sprite object (sprite renderer) that is going thru it. its on then left of that screenshot:

Anyone knows how to fix it, and make the sprites visible inside that sphere… ?

thank you so much.

Add ZWrite Off to the shader code (just after the Cull Back line). You may also need to modify the queue to make sure the sprite renders before or after the hologram depending on what you’re looking for.

it works

man, I would have never found that, thanks a lot. because I always postponned learning shader basics …
anyway, thanks a lot