[Solved]Navigation settins not being applied to prefabs

So I want to tick that one box, generate off mesh links but when I set it in my prefab its not changing the objects in my scene. Ive got hundreds of objects and the items I want to change are children so I really don’t want to do it by hand either and I Cant just select them all easily. Any ideas?

In your scene hierarchy you can use the search bar to find all objects that have a certain type of Component. Then you can select them all easily. Here’s an example of me doing this in my scene for the type “MeshRenderer”:
5808871--614572--upload_2020-5-5_18-27-18.png

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Cheers bud! cant believe I didn’t think of that :stuck_out_tongue: