[SOLVED] Navmeshagent's velocity is nonzero even though it had not been set!

Navmeshagent’s velocity is nonzero even though path and the velocity is not set by the code.

I am using it as a player controller and when this bug happens it just slams the agent into the wall. Is there anything I can do to fix this???

shouldn’t happen unless recent regression, zip a project I can take a look if you want.

Thanks but I solved it, it was a stupid mistake where I had a NavMeshObstacle that was 100 time what it should have been, and as it moved it pushed all other nav mesh