Hi Everyone,i need some help with my weapon changing script…Here’s the script:
using UnityEngine;
using System.Collections;
public class wepSwitcher : MonoBehaviour {
public GameObject[] weps;
void Awake(){
changeWep (0);
}
void Update(){
if(Input.GetKeyDown (KeyCode.Alpha1)){
changeWep (0);
}
if(Input.GetKeyDown (KeyCode.Alpha2)){
changeWep (1);
}
if(Input.GetKeyDown (KeyCode.Alpha3)){
changeWep (2);
}
}
public void changeWep(int seq){
disableAll ();
weps [seq].SetActive (true);
}
public void disableAll(){
foreach (GameObject wep in weps) {
wep.SetActive (false);
}
}
}
it works fine and changes weapons on pressing Keyboard buttons but i wanna change weapon with touch buttons.i wanna have a single onGUI or any touch button which can change my weapon…and when it reaches at the last weapon it should reset back to 1st weapon is there any way how i can do it…Any Help would be appreciated!..
One way could be,
add int currentIndex=0; variable there,
then if you press 1: set currentIndex=0; and call changeWep();
then if you press 2: set currentIndex=1; and call changeWep();
then if you press 3: set currentIndex=2; and call changeWep();
and from UI button, you would call this to activate next weapon:
public void NextWeapon()
{
// wrap around between 0 to max items
currentIndex=++currentIndex % weps.length;
changeWep();
}