[SOLVED]Non-cut particle rendering?

Hi,

when I render some explosion particle system in Unity I see some “geometry cut” on the billboards of the explosion with other geometry like shown in the screenshot. In that explosion you can see each of the billboards beeing cut by the street object.
(at least it looks like that to me)

So my (possibly dumb) question: Is there any way to avoid this hard “cut” of the particles with a different shader or something? It looks so unnatural to me have those explosions getting that cut to the street actually.

I’m sorry if this is a dumb question, but I have yet no idea how to make those particles look better and not getting cut actually by the surrounding geometry.

Thanks for any help.
Martin

Check out the shader replacement example → Unity - Manual: Replacing shaders at runtime

There’s a soft particles shader in there that I think is just what you’re looking for.

/Patrik

I didn’t know about that example project. Seems to have a lot of great stuff!

Yeah, great, thanks, the shader replacement stuff is what I looked for. The soft particles are awesome.