[Solved]Object reference not set to instance of object in OnTriggerEnter

The game runs, but every time an enemy spawns, I get one of these errors on line 32, or the second “if” statement in the OnTriggerEnter function. The Sniper Rifle bullets don’t register hitting the enemy, and I think this error has something to do with it. I have no idea why I get this error though.

var health : float = 100.00;
var SpawnPoint : Transform; 
var Blood : Rigidbody;
var Dead : Rigidbody;
var Bullet : GameObject;
var SniperBullet : GameObject;
	
function Update() { 
	Bullet = GameObject.Find("Bullet 1(Clone)"); 
	SniperBullet = GameObject.Find("Bullet 2(Clone)");
	if(health <= 0.0)
		Death();
		}
		
function Death() { 
	var Boom : Rigidbody;
	Boom = Instantiate(Dead, SpawnPoint.position, SpawnPoint.rotation);
	Destroy(gameObject);
	Points.Score += 10; 
		}	
			
function OnTriggerEnter(other: Collider) { 
	var Spawn : Rigidbody;
	if(other.gameObject.tag == "Bullet")
		{
		health -= 25.0; 
		Points.Score += 5;
		Spawn = Instantiate(Blood, SpawnPoint.position, SpawnPoint.rotation);
		Destroy(Bullet); 
		}
	
	if(other.gamObject.tag == "SniperBullet") 
		{
		health -= 100.0; 
		Points.Score += 5;
		Spawn = Instantiate(Blood, SpawnPoint.position, SpawnPoint.rotation);
		}
	}

You spelled it wrong. Line 32 is :

if(other.gamObject.tag == “SniperBullet”)

but it should be :

if(other.gameObject.tag == “SniperBullet”)