[SOLVED] Objects bleeding/creating weird glitch when camera rotates

Hey all,

I am not even sure how to describe this in order to search the forums to see if it’s been answered. Essentially I just have a few objects on the screen, a camera, and 2 light sources rotating around (creating a day/night cycle). When the camera is stationary, everything looks great. However, once I added a simple rotation script to the camera, all of the objects seem to smear and leave like a ghost version of themselves in the camera. I can’t seem to figure out what’s causing this. Any thoughts? (sorry for the bad hand writing -using a mouse :slight_smile:


Thanks!

Figured it out. In the camera settings, I had “Clear Flags” set to “Depth Only”. Not entirely sure how I changed that, but if solved it :).