[Solved] Objects from blender are desaturated

Here’s an image: Imgur: The magic of the Internet
To the left is an image from unity, and to the right is a picture from blender. Why does my models get desaturated after inporting? I have downloaded unities post processing stack, can that saturate my sceen? I would like the models in unity look like in blender. Thanks for all help!

Blender is using a very simple shading in that screenshot, Unity is set to a more expensive lighting model, just use a cheaper shader

I know that the shading is different, the unity one looks much better but why does the object get desaturated for that?

Part of it is probably blue in your ambient colour

Fixed it by adjusting the saturation with post proccessing stack. It’s now as saturated as I wanted :smile: Imgur: The magic of the Internet