[SOLVED] Output Particle Forward Decal - Not rendering in Game view

Hi there,

Was wondering if this is a known issue where the Output Particle Forward Decal renders really well in the Scene view but nothing shows up in the Game View. Tested in URP 10.2.2 with Unity 2020.2.1f1 as well as in 2020.1.14.f1.

I’m I missing something? Any solution would be much appreciated
Thanks

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Edit: Even after turning on Depth Texture, still doesn’t work. Could it be Cinemachine?

Fixed. Deleted the existing universal render pipeline asset, created a new one and assigned it to the Graphics and it worked out.

I faced the same problem.
It seems to disappear if the render scale setting of the universal render pipeline asset is not about 1.0

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Fixed by enabling “Opaque Textures” in the URP pipeline settings

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To fix this make sure to add the Decal feature in your Universal Render Data.

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