I’ve set up ads in my game, on an empty GameObject, I have a script AdManager.cs, and in the start method, I have :
private void Start()
{
Advertisement.AddListener(this);
InitializeAdvertisement();
}
This is fine, first time round, any subsequent scene reload, seems to leave the previous Listener present, and obviously adds a new one to the scene, how can I check for and remove any previous listeners I have added using this method ?