Mr.Hal was right, after using the suggested import settings Eric5h5 shared and testing on a retina device, I confirm that the problem is with the Unity preview window and I can’t base the final result quality off of it.
Hi there,
The following is a triangle sprite exported from vector creation software, when exported the edges are smooth. When I import the sprite into unity for use, the edges are pixelated.
I would like smooth crisp edges.
Sprite texture size before placing in unity is a png 960x960.
I have tried smaller and larger sizes, all are pixelated when imported into unity as a sprite.
How can I fix this?