SOLVED:Playing animation moves gameobject to 0,0

Hi guys

I drag my basic cheetah3d model into unity, where it appears fine. It has 2 animations (done in cheetah) and I import using the .JAS format. I can choose either animation, and it will work fine.

Except… the whole model always moves to around (0,0) which I guess is the coordinate system used in Cheetah.

So, what do I have to do to get it to animate where the model is in the Unity world view? Did I miss something in cheetah?

(disclaimer: Im a noob at modelling, although a bit more advanced at unity).

thanks
Greg

Try parenting the cheetah to an empty gameObject, and move that around instead.

Thanks, very simple when you know how :slight_smile:

1 Like

Guys,

I’m having the same problem in Unity with a Cheetah animated model. I’m using my own 3d model in place of Lerpz in the 2D platformer tutorial. When importing the character object and invoking an animation (walk), the character moves to 0,0,0. I tried parenting the object to an empty game object and I still have the problem in a different way as described below:

The Empty GameObject has these components:
Camera Target Attributes
Character Controller
Platformer Controller
Platformer Player Animation
Platformer Push Bodies
Animation

The child object (My character from Cheetah) has
Animation

When the Animation is enabled for the child object only, the character spawns, plays the walk animation once (play automatically) but then does NOT animate when the character moves forward. However, the character DOES physically move in space when controlling and does not jump to 0,0,0.

When the Animation is enabled for the parent empty game object only, the character spawns, does NOT play the walk animation, and then when attempting to control the character, the animation moves to 0,0,0!

If Animation is enabled on bpth parent and child objects, the character spawns, plays the walk animation once AND moves to 0,0,0 when attempting to control the character.

Can someone please tell me what I’ve done wrong in the configuration so I can get this character to move from the spawn point correctly and animate?

Thanks!
Matt

SOLVED. I found out the rigging in my cheetah file was incorrect and now I will rebuild it. Answer and details here
http://www.cheetah3d.com/forum/showt...ight=0%2C0%2C0